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Khantalas
@khantalas.bsky.social
Cat is mine. Any gender neutral pronouns (e / em preferred). RPG enthusiast. Happily in a monogamous marriage. It is not OK to solicit this account for lesbian sex.
25 followers24 following339 posts
Kkhantalas.bsky.social

to me, “fiction first” means you cannot invoke the mechanics without having a proper trigger or position in the narrative, and the mechanics primarily create more narrative, but importantly, the mechanics are there to drive the narrative in specific ways, and ignoring them does the game a disservice

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While I agree to the latter, to the former part of your statement it ignores both non-diegetic mechanics —plot points in Cortex, the hinder mechanic in Cortex not requiring a fictional trigger, plot points in Fate — and Vincent Baker himself saying moves in AW don't have to.

Q: “Fiction first” is for me a solid guideline when thinking of #PbtA moves. That means always having fictional content trigger the move. But what can we consider to break from this guideline in some cases? What do we lose and what do we gain?
    @jogadorsonhador

Look out! I have beef.

I don’t know where the idea of always having fictional content trigger the move came from. I’ve never espoused or recommended it as a guideline. It’s not in Apocalypse World — Apocalypse World just says that you can’t get the effects of taking action without actually taking the action, and you can’t actually take the action without getting the effects of it. And then Apocalypse World goes on to include like a million moves without any fictional triggers at all, and to explicitly talk about moves without fictional triggers in its chapter about how moves work.

Some other game must have done it that way. I don’t know which, honestly! It came as an idea into PbtA pretty early, so Dungeon World? Mons
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VZraynegrimm.bsky.social

Honestly this has always been my go to. Like you can't ask to have a perception Check off the cuff because I asked what a passive was. But if your pc in the narrative noticed sowmthing off then yes that would lead back to a mechanical resolution

0

that’s probably the best definition. “fiction-first” games treat interesting narratives as the primary goal of their systems, not as a byproduct. fiction-first games almost never treat rules as optional. the games are already so mechanically simple that any existing rules are likely load-bearing.

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K
Khantalas
@khantalas.bsky.social
Cat is mine. Any gender neutral pronouns (e / em preferred). RPG enthusiast. Happily in a monogamous marriage. It is not OK to solicit this account for lesbian sex.
25 followers24 following339 posts