Yeah, it's not an RPG unless it's A) Explosive and B) Propelled by a rocket 😛
WF Raiders: *have to run a super degen comp to kill a mythic boss week 1 while heavily undergeared* People on Twitter: ffs blizz, can't believe this comp is REQUIRED to kill the boss, such bad design I get that 99% of Twitter is brainless, but it is sad to see this from people I wanted to respect.
The expectation (created by the published adventure modules) was that a campaign would be multiple sessions.
My memory's a bit hazy because it's been many years since I played, but as I recall each session you'd do a dungeon, but would play the same characters through multiple dungeons, retaining loot etc. as you went forward.
You mean like HeroQuest?
And unlike traffic lights, you never end up sitting there for a couple of minutes waiting to be allowed to go when there's nobody else around.
Good on you. Fuck that bullshit. If a game's going to have "AI story" in it, I want to see Versu-style emergent narrative from intelligent actors, not predictive texting.
Do you want to test it out? I can QT for you to yoink if you like.
The only thing worse than a meeting which could have been an email is a meeting which already WAS an email, but nobody read it.
Look, it's hardly the cats' fault if you were foolishly trying to get your sleep during optimal zoomies time.