'How far can you push this one idea?' - a discussion with the UFO 50 team: www.pcgamer.com/games/action...
On the plus side, I will be starting my Monday by checking out a long-awaited build.
Thank you, and thank you! Will check out Genesis asap.
Wonderful piece on the Intellivision's Advanced Dungeons & Dragons: Cloudy Mountain RPG. www.eurogamer.net/the-intelliv...
Oh, and so you know, we will be covering everything from the initial conception of a city to a fully fleshed out place with its society, roads, architecture, and history. To achieve this expect a combination of live sessions, lessons, student projects, and continuous feedback.
Should check them out actually... not owning the NES mini shouldn't get in the way of things.
💭 Weekend decisions are the best; à propos of nothing, I do suggest you enroll to my 'Designing Cities for Video Games' course, and master the art of urban worldbuilding and city design for games. 🏢 Find out much more & enroll here: maven.com/dimopoulos/d... [RPs greatly appreciated]
Learn how to design memorable and believable cities for video games by an experienced game urbanist with a PhD in urban planning.
Eurogamer went inside the impressively playful Nintendo museum, and I'm quite jealous. They did bring back pictures though. www.eurogamer.net/inside-the-n...
Think I'll be doing some conference talking in 2025. It's been a while, and I've missed seeing you all in person.
Hehehehe! I shall pass the thanks on :)