A good way to think about it is this. Animation medium (Hand drawn,3d, 'puppet' ect.) does not change the amount of time good animation takes. Just workflow and challenge differences A good rig means the animator will have more room to do well, a bad rig means more time into fixing then animating.
The idea that digital or rigs can make things faster/cheaper/better is the same nonsense any tech gives but yet the industry functions like that is how it works. If you see amazing animation out there, regardless of the medium/show, it took fucking forever and that artist probably did overtime.
2d rigs dont flow with how i think (im too attached to drawing) but damn if im not impressed with good puppets. the best animation ive seen usually blends knowledge of all the ways we animate.
I've explained to people dabbling with puppets in Moho, Toon Boom, and *the other one* that you really have to rewire your brain for problem solving when you hit an issue that can't be solved with automatic interpolation. It's fun, but it's a challenge.