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Lkledu
@lkledu.bsky.social
Esper player that abuses of reanimate
14 followers38 following181 posts
Llkledu.bsky.social

I'm avoiding optimization hell and trying to focus on other aspects of a project. But if you would like to spawn 2000 agents with colliders that move independently from each other, which approach would you use? #godot#indieDev

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Llkledu.bsky.social

I went with steering behavior, and I'm thinking of changing the CharacterBody3D for the physics server. I already am using Jolt. I need to implement separation also.

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Lkledu
@lkledu.bsky.social
Esper player that abuses of reanimate
14 followers38 following181 posts