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Lkledu
@lkledu.bsky.social
Esper player that abuses of reanimate
14 followers38 following181 posts
Llkledu.bsky.social

In unity you can have a player object in your level and add to it a collider attribute, a sprite attribute, a sound attribute and how many scripts are necessary. In godot each one of those attributes will be a node in the root node of your player

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Llkledu.bsky.social

So as an example, in godot, you create a Scene to represent your player and add nodes to it for each functionality like that: Player (the root node) - Audio - Sprite - Node with State script - Node with skill script - collider (it can have a script for movement)

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Lkledu
@lkledu.bsky.social
Esper player that abuses of reanimate
14 followers38 following181 posts