Please pay attention to the DARVO of “these immigrants are bad and scary”—> “therefore we have to go into their communities and terrorize them and rough them up”
This was a really great and practical reminder. I'm also sad that admitting to past mistakes is a risky and vulnerable thing when it shouldn't be. Thank you, Molly, for being wrong in ways that you could look back on and make instructive. I'm made better by the thought you've put into this.
So here's what I'm thinking about after *checks notes* 3 months since posting on any social media anywhere. In the attention/creator economy, part of what you sell is yourself. Your “brand,” we tend to call it, but what we mean by that is the authenticity of the person — or a simulacrum of it. 1/
I've been thinking about how hard faith is to write about in genre fiction. Like, Tolkien and Lewis are always the stand-outs, but I don't just mean “writers of faith” working in the genre, I mean representing what you'd call “acts of faith” in the actual story. 🧵
And I've gotta remind myself of this, too! I used to be much more precious about my characters. Tbh, the more fiction I write, the more I've learned to divest myself of any entitlement while playing TTRPGs. The story isn't in my character getting what they want, it's in their adapting to "No."
This is more or less what killed my D&D campaign over the weekend. "I just want people to remember this is a group game where we're trying to tell a story." No, your problem is that our group *takes risks* and you've conditioned yourself to hate that. Risks are the story; you want a script.
“nearly identical words and inadequate attribution” there is “a little too on the nose” but 😹
"Rules lite" ≠ Better, more fun, more fluid, or more collaborative storytelling