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marcsh
@marcsh.bsky.social
D E R E L I C T -> www.youtube.com/@marcsh_dev .:. Doubt thou the stars are fire Doubt that the sun doth move Doubt truth to be a liar But never doubt I love .:. Mediocritas in omnibus, et omnia mediocritia .:. he/him
380 followers529 following4.4k posts
Mmarcsh.bsky.social

Almost literally none, but Ive never worked on fighting games For one, traditionally FPS collision is very often sphere/ray casts against the hitbox of the entity, and not box vs box like fighting games are Thats starting to change, though I almost daily tell folks how to avoid bullets 1/2

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Mmarcsh.bsky.social

2/2 skipping through player or world collision [hint: sphere/ray casts] I thought I had a 'for two' but dont have one so I guess thats it

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Sseijidev.bsky.social

The main reason I asked is because I distinctly remember a moment what almost amounts to culture shock when I saw an overwatch player complain about a box-box interaction between Hanzo's arrow hitbox and the game's head hurtboxes. It felt so out of place for both things to use the same word.

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marcsh
@marcsh.bsky.social
D E R E L I C T -> www.youtube.com/@marcsh_dev .:. Doubt thou the stars are fire Doubt that the sun doth move Doubt truth to be a liar But never doubt I love .:. Mediocritas in omnibus, et omnia mediocritia .:. he/him
380 followers529 following4.4k posts