>turn-based gameplay >timing-based action commands on both offense and defense >robust customization options despite a limited number of “attacks” >audience interference mechanics >you get stronger as you play Behold, a Paper Mario-like
Sometimes I lay awake at night and wonder what Matt Groening thought of the Nintendo Wii U prototype at E3 2011.
Being on Blue Sky feels like entering a new house. It's still pretty bare and needs a lot of work, but the process of settling in is still rather exciting. Plus, I get to slowly meet other artists on the move too!
I wish that instead of being embarrassed of games with older graphics and seeing them as something to be updated, that game companies would see these older graphics as art worthy of being preserved and celebrated and studied.
Bluesky, does nothing (figuratively). Competition keeps shooting themselves in the foot. What is this business strategy called?