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davemakes🔶
@mixolumia.com
indie gamedev in japan • mixolumia • executive golf dx • core fault
383 followers123 following202 posts
Dmixolumia.com

playing a game with a tutorial after UFO 50 is like, oh i see, you think i hate the thrill of discovery. you want to save me from the joy of wonder

5

Something like UFO 50's Rail Heist has the perfect amount of tutorial for me. A low text, smooth difficulty progression that gives you room to learn one thing at a time while allowing you to easily skip it over if you figured it all out already

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Tthincreator3483.bsky.social

Well there are times where it would be needed for example a card game

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kappatater.bsky.social

I mean there's generally few buttons (d-pad plus 2 buttons), so there's not that much need for big tutorials. That said, Mooncat has my favorite intro design in games; it has unorthodox controls, so it gives you space to "mess up" (progress). Space to figure things out is always good to me.

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humanihostis.bsky.social

They want to prevent impatient people from refunding or badmouthing the game, because their money is just as good as yours.

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Aaxiasart.bsky.social

Hey I like tutorials, I would have stuck more to games like Minecraft and Palworld if there was a tutorial instead of being left in the middle of nowhere with no knowledge

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davemakes🔶
@mixolumia.com
indie gamedev in japan • mixolumia • executive golf dx • core fault
383 followers123 following202 posts