playing a game with a tutorial after UFO 50 is like, oh i see, you think i hate the thrill of discovery. you want to save me from the joy of wonder
Something like UFO 50's Rail Heist has the perfect amount of tutorial for me. A low text, smooth difficulty progression that gives you room to learn one thing at a time while allowing you to easily skip it over if you figured it all out already
Well there are times where it would be needed for example a card game
I mean there's generally few buttons (d-pad plus 2 buttons), so there's not that much need for big tutorials. That said, Mooncat has my favorite intro design in games; it has unorthodox controls, so it gives you space to "mess up" (progress). Space to figure things out is always good to me.
They want to prevent impatient people from refunding or badmouthing the game, because their money is just as good as yours.
Hey I like tutorials, I would have stuck more to games like Minecraft and Palworld if there was a tutorial instead of being left in the middle of nowhere with no knowledge