messed up my numbering 😅 but another thing, by designing for whales, it meant appealing to a smaller and smaller audience, and only for that one game. Users wouldn't jump to a new game. So basically endless repeating content of the same, singular IP for a small group of people! (5/5)
heck, streaming services now have pay-to-get-rid-of-ads, which was something that started in these social media games will we get movies w/ early access purchases, lootboxes, pay-to-remove ads, downloadable skins, DLC? (looks at AI) Side content to explain the main plotline? (looks at Marvel TV...)
but these social media companies were analyzing and realizing that the behavior they wanted, to pull money out of these "whales," was basically gambling (and perhaps gambling addiction) so they pivoted to real money gambling. Vegas casinos now have video game-like gambling machines (3/?)
game designers were now considering the economy of the game, not (just) the Gems to buy a sword, but like real money, what pain points the game had to have to incentivize players to spend real money this is why now AAA games have DLC, purchasable skins, randomized lootpacks, etc. (2/?)
We have a historical model of this kind of "content production," social media games from the 2010s. Through algorithmic analysis, game design started pushing toward satisfying "whales," the industry's term for users who plonked down a lot of money on more content, skins, assets, etc. (1/?)
Got the covid booster and flu shot combo Very very wiped out
SPOOKY SEASON is here, Space Unicorns! Uncanny Magazine Issue 60 Part 2 is LIVE ON YOUR INTERNET!!! www.uncannymagazine.com
Saturday night at Flights of Foundry we'll be piloting a game show of sorts: YOUR BEST WORK. Hosted by L. Penelope with Phoenix Alexander, judged by Meg Elison, Ian Muneshwar & Victor Manibo, and featuring contestants Premee Mohamed, Emma Mieko Cando, Bendi Barrett & M.L. Krishnan! 10pm EST 9/28!
hadn't come across this theory about why so many myths about the pleiades mention there being seven sisters when only six are visible: because the root story may be 100,000 years old theconversation.com/the-worlds-o...
Cultures around the world call the Pleiades constellation ‘seven sisters’, even though we can only see six stars today. But things looked quite different 100,000 years ago