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Nicholas McDonnell
@nicholasmc1.bsky.social
Currently - Secrets Prev - Design / Co Founder @samuraipunk
207 followers124 following167 posts
NMnicholasmc1.bsky.social

What is the aftercare of spicy food?

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NMnicholasmc1.bsky.social

Oh you thought they were meant to get shorter?

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NMnicholasmc1.bsky.social

Canola

Canola plant field, blue sky above
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NMnicholasmc1.bsky.social

Oh and the static inspector feature from Odin should be ripped out of that set since it doesn't fit that product scope and be made into a first class engine feature so you can pin static inspector windows while you're in play mode. Same as a normal inspector

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NMnicholasmc1.bsky.social

We wrote a similar thing at samurai punk but more dynamic, a little static tool that lets you click in the scene view and play from a point.

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NMnicholasmc1.bsky.social

-fix or improve open inspector performance when game view is running -draw on screen logs and graphs

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NMnicholasmc1.bsky.social

-ability to tell game view gizmos to not render for every camera in the scene (if you have a stacked camera setup) unsure if this is an issue URP or just BRP -being able to fake supported monitor resolutions so quality settings can be tested in engine.

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NMnicholasmc1.bsky.social

Cause just for Playmode -fullscreen support(this should be for all windows however) -being able to apply the same render overlays from scene view in game view (these also need some love, stuff like triangle density view modes would be great)

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Reposted by Nicholas McDonnell
WGwillgoldstone.bsky.social

We're looking more at future improvements to Play Mode in #Unity#gamedev#unity3d

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NMnicholasmc1.bsky.social

Just for playmode or in general?

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NM
Nicholas McDonnell
@nicholasmc1.bsky.social
Currently - Secrets Prev - Design / Co Founder @samuraipunk
207 followers124 following167 posts