What is the aftercare of spicy food?
Oh you thought they were meant to get shorter?
Oh and the static inspector feature from Odin should be ripped out of that set since it doesn't fit that product scope and be made into a first class engine feature so you can pin static inspector windows while you're in play mode. Same as a normal inspector
We wrote a similar thing at samurai punk but more dynamic, a little static tool that lets you click in the scene view and play from a point.
-fix or improve open inspector performance when game view is running -draw on screen logs and graphs
-ability to tell game view gizmos to not render for every camera in the scene (if you have a stacked camera setup) unsure if this is an issue URP or just BRP -being able to fake supported monitor resolutions so quality settings can be tested in engine.
Cause just for Playmode -fullscreen support(this should be for all windows however) -being able to apply the same render overlays from scene view in game view (these also need some love, stuff like triangle density view modes would be great)
Just for playmode or in general?