Also i like how they used trees to write 'ruins' in japanese near the top of the map as a placeholder
The tileset in that one gives me neutopia vibes
Fun fact: The development period of A Link To The Past (pre-localization) started on March 1, 1989 and ended on October 11, 1991. That's 31 months, or 954 days.
Interesting look at early iterations of the overworld map from a link to the past over at the cutting room floor: tcrf.net/Development:...
Correction, i may have misremembered, the screens are 8x10 tiles, not 8x8, so that would make the map 128x160m
(Of course, the game doesn't really have a concrete scale,due to the stylized fold out perspective, houses being bigger on the inside than the outside etc)
Yeah i flubbed up, i really don't know how to calculate square meters
If you assume that every tile in link's awakening is supposed to represent 1 square meter, then the whole game map takes place on 128x128m, or 16384m²
Maybe they need a third zelda team to make 'legacy' type 2d and 3d zeldas focusing on dungeon and item mechanics inbetween the mainline ones
It's one of those things where the 'toylike/diorama' art style likely opened up for the gameplay possibility- with a more realistic visual approach it would likely have been shot down at the drawing table for being too hard to get to look and feel right