Overall, I had an alright time with the DLC. It didn't do anything to fix the issues starfield has (limited weapons making challenge runs limited, load simulator but being on one planet helped, illusion of choice) but at least it occupied me for a day. Not worth $35 though Score: 7.2/10
The side quests were pretty decent. A few sucked (Scientific Method was padded way too much) but a few were good (Duel, Lost and Found) and they all had one common theme. Moving on from the past, and through it all I did enjoy the theming of it all.
The planet (er... moon) itself was serviceable, city was alright, surrounding area at least had stuff to it instead of miles of meaninglessness. Dungeons were alright though a lot of them had keycard searches.
It felt like the devs wanted to have actions have consequences, but didn't feel like going through with it. Got to be the good guy after all. If you choices don't matter, why give them to begin with. Ok mini tangent over with my big issue.
The base story was kinda eh, I saw the big twist coming a mile away, given the final dungeon is a big fat giveaway. My biggest issue of the DLC was the illusion of choice. You *could* do some missions in some ways that could have some massive ramifications, but nah.
The story of the DLC was alright, nothing too ground breaking, nowhere near the levels of Shivering Isles (still the best DLC to this day) but throughout the DLC I was reminded of the shivering isles, central story built around a theme, and side quests build off of that narrative
At least with me being able to focus a little better I can get more of this video edited faster, so far 68% of the way done.