execute actions with your inventory items. Horrifically confusing mechanics that caused the game to not have a single full let's play, just a longplay with silent player being so upset that they put a marquee about how bad the ending was. Impressively bad, yet fully functional game
at the time, but what must upset the players were limited numbers of saves to the number of imps you collect along the way, or in 2nd half - win in slot machine that can kill you at random. The problem is that you need to have a certain number of imps to solve puzzles as they
Longplay was just to see the last 30 min. I think there was no bug, just a very confusing way to pick dialog options that they didn't figure out. I usually just watch LPs of games that are obtuse and I judged this one perfectly. Confusing puzzles and frequent deaths were common
I just finished watching two let's plays and a longplay of the DOS game, The Quivering. The reason it was 3 separate plays was that the first guy gave up upset after 2 hours and the 2nd two guys gave up 30 min before the end upset and because what the thought was a bug,longplay was just to finish it
I bought a 2021 Pro from some sketchy website with keys for ~$12 year ago. To my surprise it activated without a hitch and now I only need to login with my MS account to Office, to activate it after OS reinstall. Seems like you can get a good deal on a standalone legit license these days.
I thought they would make me pay more to get rid of the AI
I would've jumped on a stool, pulled up my trousers like a dress with several layers and let out the most feminine scream imaginable. youtu.be/4LeYOyXwSh8
YouTube video by 20fadhil: Revolution
This was a pretty wild idea for an SSD stopgap. I wonder if it actually did anything to anyone.