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Paul
@paulygonn.bsky.social
Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.
239 followers105 following31 posts
Reposted by Paul
KAkimaava.bsky.social

Part 1 of 4 in the Skull Barrel Project - full stream is now available! This project stems back to 2018, thought it would be a fun way of hyping myself to get back to streaming to make some of my old streams public😊 youtu.be/acqoPn05XV8

Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1
Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1

Part 1 in the Stylized Prop Creation of the Skull Barrel that I made while streaming on Twitch. This is one of the first props I made while live streaming, I...

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Reposted by Paul
JEdinusty.bsky.social

Every few weeks I do discord critiques with the community. Basically it is two hours of feedback on work happenings from the Dinusty Empire Discord. I rather enjoy these, maybe you will too. youtu.be/d9oBG1MZuvQ

WEEK 38  / Critiques  / 2023
WEEK 38 / Critiques / 2023

WEEK 38 / Critiques / 2023Taking a look at your guys stuff in the discord. its a long one! Buckle up!Thank you for your Patreon support. If you need to get...

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Ppaulygonn.bsky.social

I created a guide to setting up a neutrally lit scene in #UnrealEngine#gameartwww.dropbox.com/scl/fo/wg97s...

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Ppaulygonn.bsky.social

I am feeling pretty poorly, but I wanted to do something productive so I worked on this peeling paint material a little more today. Still a WIP but it's getting there. #gameart #SubstanceDesigner

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Ppaulygonn.bsky.social

Looking dope, I see those basing materials sneaking in there! Hyped to see what you end up with. I’ve been experimenting & hoping to have bits to show in the near future too!

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Reposted by Paul
GLkayadlx.bsky.social

Hey everyone! First post here, and this is what I'm currently working on 😄 This Unreal Engine 5 environment is inspired by a real life location I go to every summer in France 🤟 I've recently finished the art blockout as seen below, and I'll try to keep this post updated with my progress 🙂

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Ppaulygonn.bsky.social

2/2 We tend to think of the artist's work as the output. The real work of the artist is a way of being in the world." #gameart

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Ppaulygonn.bsky.social

1/2 Living life as an artist is a practice. You are either engaging in the practice or you're not. It makes no sense to say you're not good at it. It's like saying, "I'm not good at being a monk." You are either living as a monk or you're not. #gameart

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Reposted by Paul

Here is a Gravel Road material I did with SubstanceDesigner. The base was procedural and I scatter few pieces I sculpted with #zbrush. More infos here, www.artstation.com/artwork/5vaeaw #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance

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Paul
@paulygonn.bsky.social
Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.
239 followers105 following31 posts