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Scott Fine
@scottmfine.bsky.social
Systems and Economy Designer | Game Design Blogger | Currently at Skydance Interactive working on Behemoth VR | Kung Fu Factory & level5-IA Alumni | All views are my own
53 followers53 following82 posts
SFscottmfine.bsky.social

FUCK YEAH, SPREADSHEETS!!!

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SFscottmfine.bsky.social

For subscriptions we donā€™t know the terms. Xbox for example goes on a case by case basis. Some small dev might be on game pass for only $100k And even then, how many players are they going to get to play their game? Itā€™s a very tough market to get gamerā€™s attention.

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SFscottmfine.bsky.social

Letā€™s assume your game goes viral. Most F2P games have sub 5% of users as spenders. So you can have a massive player base, but make very little money if youā€™re not sure how to monetize players. In which case you would pay unity $0 because you donā€™t hit both qualifiers.

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SFscottmfine.bsky.social

So hereā€™s the thing. Itā€™s 200k users for lifetime AND $200k in the last 12 months Most F2P games arnt making that kind of money. Outside of the Netmarbles and such.

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SFscottmfine.bsky.social

Iā€™m just gonna nope in the opposite direction.

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SFscottmfine.bsky.social

F2P will be fine since the studios that have the massive player bases and make over 200k a year to sink themselves also have war chests to fight unity. Or get sweet heart deals. Little guys donā€™t typically have that massive of a player base or that amount of money a year. And they need both.

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SFscottmfine.bsky.social

Their decision about redownload is the lynchpin that breaks this for the exact reasons you put forward. I agree devs who are in a contract to keep their games in subscriptions/streaming may get hit harder depending on the downloads and terms of their deal. But we donā€™t know those details.

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SFscottmfine.bsky.social

Allegedly no. Unity claims they have some tech that can tell.

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SFscottmfine.bsky.social

Yeah, it looks like. Theyā€™re trying to force everyone to integrate the full unity ecosystem. At the very least the big players.

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SFscottmfine.bsky.social

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesnā€™t receive end-player information, just aggregate data. You got me there. This is ass.

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Scott Fine
@scottmfine.bsky.social
Systems and Economy Designer | Game Design Blogger | Currently at Skydance Interactive working on Behemoth VR | Kung Fu Factory & level5-IA Alumni | All views are my own
53 followers53 following82 posts