FUCK YEAH, SPREADSHEETS!!!
For subscriptions we donāt know the terms. Xbox for example goes on a case by case basis. Some small dev might be on game pass for only $100k And even then, how many players are they going to get to play their game? Itās a very tough market to get gamerās attention.
Letās assume your game goes viral. Most F2P games have sub 5% of users as spenders. So you can have a massive player base, but make very little money if youāre not sure how to monetize players. In which case you would pay unity $0 because you donāt hit both qualifiers.
So hereās the thing. Itās 200k users for lifetime AND $200k in the last 12 months Most F2P games arnt making that kind of money. Outside of the Netmarbles and such.
Iām just gonna nope in the opposite direction.
F2P will be fine since the studios that have the massive player bases and make over 200k a year to sink themselves also have war chests to fight unity. Or get sweet heart deals. Little guys donāt typically have that massive of a player base or that amount of money a year. And they need both.
Their decision about redownload is the lynchpin that breaks this for the exact reasons you put forward. I agree devs who are in a contract to keep their games in subscriptions/streaming may get hit harder depending on the downloads and terms of their deal. But we donāt know those details.
Allegedly no. Unity claims they have some tech that can tell.
Yeah, it looks like. Theyāre trying to force everyone to integrate the full unity ecosystem. At the very least the big players.
Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesnāt receive end-player information, just aggregate data. You got me there. This is ass.