Maybe I'm being harsh and guilty of apples and oranges. Maybe Witchlight is meant to be WotC's attempt at picaresque. But so far, it feels like a case of 'good concept poorly executed'—like so many of WotC's hardbacks, frankly. (4/4)
Is this just about substance (or dare I say, 'content')? Partly. But the structure and organization is worse in Witchlight, too. There's little to tell you what's important and what isn't, and plenty of flicking between pages. Mad Mage can cover a whole level in a few pages. (3/)
Witchlight exhudes good vibes, but the material underlying everything is surprisingly thin. Strip back Chapter 2, for example, and it's findamentally just one or two locations, and a bunch of fun but irrelevant interactions. (3/)
Mad Mage is dense, terse, and succinct with very little boxed text and much less art. But it contains enough material for at least 13 levels of play. (2/)
Wild Beyond the Witchlight is the first WotC adventure I've run since Mad Mage. Obviously very different styles, but I didn't expect such a atark difference in information architecture. (1/)
Did anyone else back Fantasy Series 2 from #BlacklistGames? Something tells me I'm never going to see it.
Oof, it's been a while! Here's a new post: scrollforinitiative.com/2024/09/23/p...#dnd#5e#Dragonbane##ttrpgs
How has it ONLY been one week of teaching. I'm already exhausted.
I'm really into evocative names at the moment. They do so much work for you! Same goes for NPCs.