S
Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports
| 23 | he/him | 日本語大丈夫
51 followers29 following54 posts
For example, I might give an enemy a bigger hurtbox than their visual so players never have a "that attack should have hit him!" moment, while giving them a smaller hitbox than their visual so players never have a "That attack shouldn't.habe hit me!" moment.
This is great. I think the terminology definitely helps with abstracting the important elements of real time combat. Wow for example is not a game you'd think of in this respect, but it definitely has hurtboxes - just simple radius checks in practice. But the players complain when they feel off.
Interesting! 🧠++
S
Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports
| 23 | he/him | 日本語大丈夫
51 followers29 following54 posts