S
Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports
| 23 | he/him | 日本語大丈夫
51 followers29 following54 posts
I don't think it's a Godot specific thing, but I would recommend making any character controller in any engine a state machine. If you ever want fine control over a character's movement when doing something you'll be happy to have the architecture already set up
For sure, though I’ve seen others set up their players through component structures instead, which I guess also isn’t a godot specific thing but it’s more common in this engine
S
Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports
| 23 | he/him | 日本語大丈夫
51 followers29 following54 posts