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Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports | 23 | he/him | 日本語大丈夫
51 followers29 following54 posts
Sseijidev.bsky.social

Then, when you compensate for that low health pool by also giving them extremely strong neutral tools, you both decrease the amount of interactions needed to win while also giving the rushdown character even stronger tools to win neutral. In that respect health doesn't actually balance anything.

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Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports | 23 | he/him | 日本語大丈夫
51 followers29 following54 posts