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a written version of the review can be found here clickbliss.net/post/7645413...

Arkodd Padbox Review: a fightpad for the arcade afficionado
Arkodd Padbox Review: a fightpad for the arcade afficionado

by Amr (@siegarettes) Sporting a clicky dpad and an enclosure large enough to accommodate 24mm arcade buttons, the Arkodd Padbox is a controller/fightstick hybrid set to fill the niche left by a lack of good 6 button fightpads.  The dpad is equipped with Omron mechanical switches, similar to the ones used in arcade sticks, and a left shoulder button and additional thumb button complement the standard 8 button layout, allowing access to extra functions and alternative button placements. The Padbox comes as fully assembled units or DIY kits that include the case, dpad, wiring and function buttons. For this review I opted for the DIY kit, since I wanted to see what the build process was like, and customize the build with parts I had on hand.  Full disclosure: I was sent this kit to review, but I wasn’t given any instructions or limitations on what I could say. With that out of the way, what immediately impressed me was how easy the build process was. The Padbox comes apart with only a few screws, and the dpad, shoulder button and aux buttons are already pre-installed. The wiring harnesses provided are sized appropriately for the available space, and headers for the dpad and shoulder buttons, alongside pre-made dupont connectors made wiring them to the screw terminals simple. If there’s one thing to note it’s that the Padbox uses a direct USB connection for its USB C jack, rather than the Neutrik Type-D passthrough ports that many custom fightstick builds use. The connector is designed with Brook Fighting Boards in mind, which have pre-populated headers for USB, but I opted to use a RP2040 Advanced Breakout Board I had on hand to get access to the advanced features of GP2040ce. If you do goes this way, make sure you get the latest version of the board with the screw terminals for the extra functions, as those have pre-populated USB headers, otherwise you’ll have to solder on your own like I did.  You’ll also need to plug into the 5v VCC terminal for the power indicator LED, though if you are somehow doing an even more niche build of a niche product, and using a Brook Wireless board for it, you’ll need to connect to the player indicator LEDs instead, since the 5v terminal won’t output when running on battery.  Aside from these incredibly niche considerations, the overall build process is fast and painless. I built it all on a weeknight after work, and I even had time to stickerbomb it and test out a few games with it. I’ve had a harder time modding some fully built fightsticks. Now the most important question: how’s the dpad. In short: they nailed it. No matter what style of game I played it was easy to get my inputs out, with no accidental inputs. After using so many controllers and handhelds, I can tell you this is a hell of an accomplishment. Even mechanical dpads aren’t a silver bullet to this problem, as I’ve seen so many of them with the same kind of satisfying feedback that are miserable in practice. So I’m happy to report that this dpad is not one of them. One of the first games I tried the Padbox with was Ultimate Marvel vs Capcom 3’s trial mode, my go to for testing new fighting game controllers. Here it performed better than basically any first party controller dpad, with the combo of the microswitch dpad and larger arcade buttons making it easy to get in rhythm. The same happened in Street Fighter 6, where the extra buttons allowed me to access Drive Functions easier than the standard 8 button layout, and the shoulder button provided comfortable access to the assist function for characters I play with Modern Controls.  For anyone who plays primarily on pad, I could definitely see this as an upgrade to a regular gamepad or fightpad, especially for those who play claw grip and wouldn’t miss the extra shoulder buttons. With the swappable buttons, an all mechanical controller is even possible, given the growing options for buttons with keyboard style switches.  Personally, the Padbox won’t likely stay in rotation for playing fighting games, despite how much I like it. The Padbox can’t solve the fundamental problem I have with playing fighting games on pad: it’s  too cramped. As someone particularly sensitive to this issue, I find that putting all the strain on my thumb wears me down faster when performing complex inputs, and the Padbox made it clear that for me, no pad can compete with the comfort of leverless for competitive games.  But who says you can only use a fighting game controller for fighting games? Arcade buttons are plenty of fun across multiple genres, and with its hybrid design, the Padbox enables a variety of approaches that both traditional fightsticks and pads can’t provide. I tested it with beat-em-ups like Streets of Rage 4 and Shredder’s Revenge, where the arcade layout made performing combos a joy. Retro consoles and throwback games are another good candidate, with the tactile feedback a the Padbox’s dpad a definite upgrade to a lot of the membrane dpads and buttons of original controllers, with the bonus of arcade buttons being a lot more fun to mash in the many games that demanded it.  Action games that make limited use of the right stick for camera control are totally playable with the Padbox, and with the use of GP2040ce, you can even use the extra buttons to create modifiers that give you on the fly access to the dpad or right stick for item hotkeys or camera control. I even managed to make a playable control scheme for Smash Bros Ultimate, complete with c-stick buttons for tilt and aerial attacks.  The Padbox might not be my personal choice for serious fighting game competition, but it’ll definitely stay in rotation as one of my alternative controllers for casual fighting, and playing plenty of other genres.   If there’s any additions I’d like to see, it’s the addition of additional shoulder and thumb buttons. These would not only give access to an extra shortcut button in fighting games, but enable layouts with extra functions or modifiers, such as tilt modifiers or dual directional input in the style of the Hitbox Crossup. The Padbox is also a bit lightweight. It comes in a little heavier than a standard controller, but it’s spread out across a larger surface area, and alongside the slickness of the 3D printed material, it threatens to slip during those literally sweaty matches. An optional metal bottom plate or a removable weight for the grip might help give it heft for longer play sessions and lap play.  My favorite part of the Padbox has to be how many possibilities it leaves open. With its form factor, it’s easy to start thinking of new ways to mod the Padbox and make it your own. It brings the DIY spirit of arcade sticks to a pad, and I’ve already seen wild molds replacing the dpad with a split dpad, or building entire new bases for it and adding more buttons.  If you’re a controller enthusiast looking for a good fightpad, or just something with a real good dpad, consider giving the Padbox a look.

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amr
@siegarettes.bsky.social
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