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Wes Ruttle
@smashgizmo.bsky.social
Principal Game designer in Riot R&D, dog lover, nazi hater. Posts are my own and don't reflect anyone I work for. he/him/his Likes: Magic the Gathering (Izzet), Smash Bros Melee (Falco), Ceramics, Basketball (Sixers, Process Truster), Teamfight Tactics
34 followers30 following48 posts
WRsmashgizmo.bsky.social

100+ hours of progress in a hobby is a huge hit and it feels like it's getting blown off because it's "just a video game." If instead the dude had deleted a manuscript that his roommate had spent 100 hours on, or destroyed an art project he'd spent 100 hours on, would y'all still feel the same way?

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WRsmashgizmo.bsky.social

I get that this reddit thread is probably just a shitpost, but the discourse here is bumming me out... Like, the dude stealing the beans is clearly in the wrong, but this response is also wildly disproportionate.

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WRsmashgizmo.bsky.social

Come to think of it, she's right, he really doesn't seem to like women, does he?

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WRsmashgizmo.bsky.social

But then over time, as you get better and better, you realize you need some of those raw stat blobs to be successful, even when building around cool legendaries and at high levels, decks end up being a pretty healthy mix of a variety of different rarities.

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WRsmashgizmo.bsky.social

And because the raw stat checky dudes in CR tend to be kinda boring, it's actually really cool when you get a legendary because they feel unique relative to something like Musketeer, which is a staple ranged DPS unit, but is painfully boring when put next to something like Magic Archer.

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WRsmashgizmo.bsky.social

Which means that even when he's lagging behind on level, you can play E Wiz effectively in a way that you can't play somewhat similar common and rare cards. It's sorta like how supports manage to be useful in LoL, by not relying on stat checks, they can forego raw DPS and stat checks to be useful.

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WRsmashgizmo.bsky.social

But E Wiz on the other hand has much more defuse power, much of which comes from CC rather than raw stats. You can consistently get value out of his deploy stun and his value as a persistent unit is more about repeated stuns messing up particular units than just stat checking them to death.

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WRsmashgizmo.bsky.social

Because all of Wizard's power is tied up in base damage stats, he's a playable unit when at equal or higher level than your opponent, but kinda sucks when underleveled. He also dies to a fireball if he's underleveled, but lives with 1 pixel if equal, making him much more vulnerable if underleveled.

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WRsmashgizmo.bsky.social

For example, let's look at wizard (rare) vs. electric wizard (legendary). Wizard shoots AoE fireballs that do pretty crazy DPS. E Wiz deploys with a small pbAoE stun with marginal damage, then shoots 2 bolts of lighting at nearby targets, doing light damage and stun.

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WRsmashgizmo.bsky.social

And this is where I think they were really smart! Because legendaries have really distinct and unique outputs, they tend to overperform when underleveled. When you're underleveled with a common card, it can underperform because it loses stat checks it should win, but legendaries are more robust.

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WR
Wes Ruttle
@smashgizmo.bsky.social
Principal Game designer in Riot R&D, dog lover, nazi hater. Posts are my own and don't reflect anyone I work for. he/him/his Likes: Magic the Gathering (Izzet), Smash Bros Melee (Falco), Ceramics, Basketball (Sixers, Process Truster), Teamfight Tactics
34 followers30 following48 posts