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Steve Negus
@stevenegus.bsky.social
Game developer at TaleWorlds.com. Interested in historically inspired strategy games, especially those dealing with insurgency or political transition. Former journalist covering Egypt and Iraq with FT, AP and others. Opinions my own.
7 followers11 following26 posts
SNstevenegus.bsky.social

These rules can model some of those tense chases from the Aubrey-Maturin series, where you want to pile on sail to gain speed but risk having a spar blown away.

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SNstevenegus.bsky.social

They also treat the sea and wind as real forces in their own right - a more complex "terrain" than the land, for military purposes, rather than a big blue featureless plain.

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SN
Steve Negus
@stevenegus.bsky.social
Game developer at TaleWorlds.com. Interested in historically inspired strategy games, especially those dealing with insurgency or political transition. Former journalist covering Egypt and Iraq with FT, AP and others. Opinions my own.
7 followers11 following26 posts