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Steve Negus
@stevenegus.bsky.social
Game developer at TaleWorlds.com. Interested in historically inspired strategy games, especially those dealing with insurgency or political transition. Former journalist covering Egypt and Iraq with FT, AP and others. Opinions my own.
7 followers11 following26 posts
SNstevenegus.bsky.social

They do so fairly simply and abstractly by allowing a ship to roll a handful of dice each turn to represent the features of the wind. There may be a general prevailing wind but each ship is in effect its own microclimate, as Carnahan described it.

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SNstevenegus.bsky.social

Anyway, ordered a copy of Captaincy from wargamevault and though I'm guessing it may have a steep learning curve I'm really looking forward to giving it a try soon.

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Steve Negus
@stevenegus.bsky.social
Game developer at TaleWorlds.com. Interested in historically inspired strategy games, especially those dealing with insurgency or political transition. Former journalist covering Egypt and Iraq with FT, AP and others. Opinions my own.
7 followers11 following26 posts