You can have it early just for the sake of it and gather those low-hanging fruit. Same is when you have it later with a more refined visuals, and farther into development and gather the same amount in a week. So, from this point in my journey I would say — no need to rush it. Move in your own pace.
💭❗️I try not to monitor wishlists too much. Also I try not to compare my amount and pace to others (this an S tier task!) The thing is, a couple months in I don’t think that “take that Steam page up ASAP» is essential.
One day left . Hey #gamedev post your press kit about your game 👋
Hey! Not the freshest one (working on a big update before the demo launch, and I’m only one human😅). impress.games/press-kit/dm...
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
Hey! My name is Dmytro, I am a 38 y.o. Gamedev, designer and writer. I work on my narrative doggo adventure called Tailgate!
Hey! Nice to meet you! I’m Dmytro, 38 y.o. Gamedev from Ukraine. Working on a narrative doggo adventure called Tailgate. And a bit more about me here👇
He relies on his superior senses to find clues, trails, hidden passages around obstacles and enemie, but also on the help of other animals. A cat that can read, a friendly pug, stray dogs and their survival skills and others. Up to 9 locations with puzzles and quests to solve the dog-way!!!