Someone from Lucasarts pointed out that point and click adventure games always turned a profit, but publishers only wanted things that would bring in DOOM money. Because why make a bunch of smaller, consistently profitable, sustainable investments.
World of Warcraft, Terraria, Minecraft, and Dwarf Fortress are all games that are over a decade old and still get support to this day. It's reminder that fans of a genre don't really go away, publishers are just always searching for the BIGGEST genre to put their money behind.
Years ago I read a book that contained the screenplay for 8MM and Seven, and the intro was a long essay where the writer just ranted about how badly his experience with Joel Schumacher was.
I have forgotten the names of people from my past who I genuinely liked, and yet there's a library stack of Simpsons quotes that my brain will hold on to until the day I die.
I know being bought and sold over and over probably didn't help, but Kotaku's hot takes have gotten pretty insipid in the last few years. It's like saying the Wendy's Baconator is too beholden to Dave Thomas' vision!
Team Asobi's made a wonderful PS5 platformer, but its corporate core does it no favors
Cameron addressing complaints about his dialogue is weird to me. I've been plenty critical of his work over the years, but I never had a strong opinion on the dialogue. He usually hires capable actors, so they can deliver it regardless.
Few filmmakers stand as tall as James Cameron – the man who has consistently...
Hey man, don’t go bringing your politics into this sci-fi story of rampant inescapable fascism!
I'm not sure which popular games this guy thinks are "imposing morals" on anyone. Art really doesn't have the capacity to impose anything. You can stop consuming it at any time.
A comment on a Warhammer 40K: Space Marine 2 video appearing to be from Saber CEO Matthew Karch has raised eyebrows for…
Square Enix sounds like a stern parent. They're not mad, they're just disappointed.