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Kate Barrett
@thewaether.bsky.social
I'm the b!tch!! I'm bisexual and I WILL bring it up!! I make games at thewaether.itch.io/ main blog at: katebnormal.tumblr.com/
263 followers117 following1.8k posts
KBthewaether.bsky.social

got my first AI-generated google result today, and I'm pleased to report it's complete garbage

AI Overview
Input randomness and output randomness are two types of randomness in games that differ in the order in which they occur in relation to a player's decision: 

    Input randomness
    Players are given some randomness before making a decision, such as randomly drawn cards or tiles. For example, in Puerto Rico or Agricola, players are given face-up cards or tiles before making a decision. 

Output randomness
Players make a decision, and then some randomness occurs after that decision, such as a dice roll or card draw. For example, in Risk or Memoir '44, players choose how many troops to position and which dice to roll, but the outcome is determined by the dice roll. 

Output randomness can determine whether a player's strategy succeeds or fails. Some say that input randomness is generally preferred because it makes players feel strategic and clever. However, others say that randomness can add fun and replayability to a game if it's done right.
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KB
Kate Barrett
@thewaether.bsky.social
I'm the b!tch!! I'm bisexual and I WILL bring it up!! I make games at thewaether.itch.io/ main blog at: katebnormal.tumblr.com/
263 followers117 following1.8k posts