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Satoshi Arakawa
@threedelite.bsky.social
Sr. Character Artist @Blizzard, Overwatch2. Former Lead Character Artist @Amazon Games @Daybreak Games. Opinions are my own. www.artstation.com/sarakawa
420 followers111 following20 posts
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The weapons were done without high poly meshes. We would just use NDO to create bevels and other details. All the texturing was good old hand painting and then manually creating the other maps. Good times!

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SA
Satoshi Arakawa
@threedelite.bsky.social
Sr. Character Artist @Blizzard, Overwatch2. Former Lead Character Artist @Amazon Games @Daybreak Games. Opinions are my own. www.artstation.com/sarakawa
420 followers111 following20 posts