Good tips by @tsraveling.bsky.social#gamedev#indiegamedevserialudo.libsyn.com/069-what-mak...
In this episode, Tim and Joel talk about why certain games are so replayable, why that is, if and when it is important, and how designers can intentionally think about replayability in their own games...
Hello friends. Is the topic of Palestine shadowbanned on here or am I just following a really different crowd than I am on Twitter?
New podcast episode is up! Ep. 69: What Makes Games Replayable? We talk about why certain games are so replayable, why that is, if and when it is important, and how designers can intentionally think about replayability in their own games. serialudo.libsyn.com/069-what-mak...
In this episode, Tim and Joel talk about why certain games are so replayable, why that is, if and when it is important, and how designers can intentionally think about replayability in their own games...
Nuclear sub engineer: "sorry chatgpt, which button?"
When this thing wipes us out as a species it's going to be so embarassing
We are back on Seria Ludo, this time with an episode on the games we have the most hours in, why that is, and what some of the underlying patterns / cadences are that make some games so replayable. Give it a listen! New eps every two weeks. serialudo.libsyn.com/most-played
When most games, even some of our favorites, will occupy us for at most 40 or 50 hours, some manage to sink their hooks in for much (sometimes *much*) longer. Why is that? What is it about the designs...
Yeah fair enough, I guess. Vince McMahon is certainly a piece of shit.
Is WWE conservative ...?
Are we assuming Putin is a rational actor? Or perhaps just imperial posturing