GF
Giacomo Filotto
@veehos.bsky.social
Character artist, designer person, game art slopslinger
Italy>Belgium
Studying Game Graphics Production at Howest DAE.
Go check my portfolio, it's nice and empty
artstation.com/giacomofilotto3
161 followers521 following42 posts
That's such a clever way of doing it. I think I got it... the main reason for the rainbow was to create a precise ID map without abusing mesh IDs, right? At east that would be my first intuition.
Exatcly!
GF
Giacomo Filotto
@veehos.bsky.social
Character artist, designer person, game art slopslinger
Italy>Belgium
Studying Game Graphics Production at Howest DAE.
Go check my portfolio, it's nice and empty
artstation.com/giacomofilotto3
161 followers521 following42 posts