Few people reach out to understand how I built my latest painterly project. I don't have much time for a long breakdown but here is a little showcase of few steps and tools ^^ , #SubstanceDesigner#Texturing#painterly#madewithsubstance
Here is a little demo of setup I did on my latest materials, it's just a glimpse, the actual graph is way longer ^^ .Many people asked for a deep breakdown b...
A painterly Stone Floor made with Substance Designer from Adobe. More renders and breakdowns here on my Artstation, www.artstation.com/artwork/QXYdyr#SubstanceDesigner#Texturing#painterly#EnvironmentArt#artstationhq#madewithsubstance#gamedev
A little tool I have been working on to combine setups I always do in Designer. I also added handmade version of brushstrokes I did and scanned. Showcase of it in action, www.youtube.com/watch?v=G5jb...#MadeWithSubstance#brushstrokes#slopeblur#life
Here is a Gravel Road material I did with SubstanceDesigner. The base was procedural and I scatter few pieces I sculpted with #zbrush. More infos here, www.artstation.com/artwork/5vaeaw #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance
cooking a little something for fun, wanted to do try a little decal since few days. Still some things to tweaks but having a lot of fun ^^ . #SubstanceDesigner #Texturing #textures #EnvironmentArt #zbrush
A little concrete slabs material I recently did, made with #SubstanceDesigner. More renders and breakdowns here artstation.com/artwork/Xg4JbL #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance #gamedev
Hello my name is Vincent Dérozier ! I'm currently Principal Material Artist at Ubisoft Quebec. I love making Art through many forms and helping out people. Really excited to be here !