Dear video games: if you have poor or wonky controls, let's leave out the precision jumping. Love, your pal Worrier
Turok: you’re gonna jump on the ends of spaghetti and you’re gonna like it.
OG Golden Compass game be like
Also poor or wonky cameras.
nothing says pain like first person platforming (especially if there's no player shadow)
Better yet, unless we're playing a game literally built around it, like mario, keep the precision stuff for sidequests, rather than putting the main quest behind it. Looking at you, Raft.
MMOs, I'm looking at you.
I installed a big modpack for Fallout 4 and at least one new quest has involved jumping puzzles. In the game where even waking is floaty and has a ton of momentum.
i love you fromsoft but jumping down the pit to get to the Three Fingers to get the chaos ending for elden ring is heinous
You mean you don't love watching your character nail the landing only to turn around real awkward right off the ledge?