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🩸 Hexavier 🩸
@xavierck.com
artist in gamedev and going to therapy about it artisanal shitposting, hand-curated gamedev screaming, the occasional bit of tech art or character stuff he/him Portfolio: xavierck.com Business/press inquiries: xavierck.3d@gmail.com
2.4k followers522 following2.7k posts
Hxavierck.com

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SRsillyrookie.bsky.social

They're SO cool, though!

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Mmomodriller.bsky.social

i think they should have to model each bump and groove on a surface with real geometry or else how can you really appreciate the texture??

1
DWdeanw.xyz

Real infinite detail grain of sands vibes versus those 'polygons'.

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marmaladerito.bsky.social

just fuckin try and stop meeeeeee (hasn't actually used a normal map in years)

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DSebonscale.bsky.social

Xavier

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DPurzaz.bsky.social

Sorry, this spread from the October 2004 issue of @gameinformer.com permanently altered my brain chemistry.

Magazine depicting the first screenshots of TES IV: Oblivion: A scene of an overgrown church graveyard and a shot of detailed food and silverware on a table.
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Nnicooriia.bsky.social

Use Weird Maps instead, they calculate whatever they feel like at any time. Get depth or get depthn't

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Hxavierck.com

Show me a person who doesn't think Metal Gear Solid 2 is the most beautiful game ever made and I will show you a person who is wrong.

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TGthatguymike.bsky.social

Who needs normal maps anyway? We know where the normals are, theyre right there in the vertices. Who drew this map? Freaking idiots is who!

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🩸 Hexavier 🩸
@xavierck.com
artist in gamedev and going to therapy about it artisanal shitposting, hand-curated gamedev screaming, the occasional bit of tech art or character stuff he/him Portfolio: xavierck.com Business/press inquiries: xavierck.3d@gmail.com
2.4k followers522 following2.7k posts