They're SO cool, though!
i think they should have to model each bump and groove on a surface with real geometry or else how can you really appreciate the texture??
Real infinite detail grain of sands vibes versus those 'polygons'.
just fuckin try and stop meeeeeee (hasn't actually used a normal map in years)
Xavier
Sorry, this spread from the October 2004 issue of @gameinformer.com permanently altered my brain chemistry.
Use Weird Maps instead, they calculate whatever they feel like at any time. Get depth or get depthn't
Show me a person who doesn't think Metal Gear Solid 2 is the most beautiful game ever made and I will show you a person who is wrong.
Who needs normal maps anyway? We know where the normals are, theyre right there in the vertices. Who drew this map? Freaking idiots is who!