Heck, even "The Slammer" sounds more like a cool local club that plays host lots of goth, industrial, and chiptune acts...
So it's sort of special when instead of making you want to play more video games, one makes you want to turn all the screens off, go for a walk alone with your thoughts at 3am, and unplug for a good while.
Video games are a bit hung up on the idea of being "fun!" and "addictive!" as a medium. That's totally fine, most commercial art frankly needs to be. This just means it's important to signal boost the experiences that are more... interesting. And potentially challenging.
The actual adoption rate or cultural impact is secondary to the pitch; "Crop tops are popular fashion right now" -read- "Crop tops are what you'll see on models this year and in advertising, but most people will NOT be wearing them"
This question scratches at something I struggle with; I feel like "popular" and "pop" were terms coined to describe things as being appreciated and adopted by the majority of people, but I suspect the definition is now capitalist not populist: "Designed or INTENDED to appeal to the broadest market"
Aha, but is this a "Yahoo Anime Rules" situation where if too many people start using it, it'll change or get taken away?
Oh snap it's out?! The demo for this was extremely promising. Hooray for new horror, was having trouble explaining why I'm not excited for remakes of old horror the other day...
Totally with you on the peeling thing, but also cannot imagine having one of these things taking up space in the kitchen the whole rest of the time...
Man, remember when television and movies would make fun of the internet by exaggerating how obtrusive ads were? "You can't even see the content past all o' these ads!" We've done it again! Like smartphones or automatic sliding doors, we finally manifested another truth from the fiction!
Oh snap, did you have to help @gord.games#MovingHouses launch? Ha ha ha!