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Yuri
@yurisizov.bsky.social
Tool & game developer | Godot Engine alumnus 💶 Support me www.patreon.com/YuriSizov 🎮 Check out my apps and games yurisizov.itch.io
181 followers56 following47 posts
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The perfect identifier that encapsulates the state of mind when recording an error doesn't exi...

A screenshot of a code editor that shows that Godot has a class called ErrorHandlerList and its instances are, rather appropriately, often named "eh".
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Yyurisizov.bsky.social

Anyway, would've been nice to be able to define your own from scripts, so you can capture errors during unit testing and such. I don't think there is currently any way for that?

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Yuri
@yurisizov.bsky.social
Tool & game developer | Godot Engine alumnus 💶 Support me www.patreon.com/YuriSizov 🎮 Check out my apps and games yurisizov.itch.io
181 followers56 following47 posts