Y
Yuri
@yurisizov.bsky.social
Tool & game developer | Godot Engine alumnus
💶 Support me www.patreon.com/YuriSizov
🎮 Check out my apps and games yurisizov.itch.io
181 followers56 following47 posts
Anyway, would've been nice to be able to define your own from scripts, so you can capture errors during unit testing and such. I don't think there is currently any way for that?
Y
Yuri
@yurisizov.bsky.social
Tool & game developer | Godot Engine alumnus
💶 Support me www.patreon.com/YuriSizov
🎮 Check out my apps and games yurisizov.itch.io
181 followers56 following47 posts