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WJbywilliamjmeyer.com

watching a VCF presentation on the history of Imagic, the second third-party developer (ever?!) after Activision, they made games for Atari and Intellivision and had the coolest box art, photographs of funky models representing the gameworlds

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PDastridensslin.bsky.social

In the second video of the URegensburg DAS|LAB's "Videogames as Folk Worlds" Symposium series, @domford.bsky.socialwww.youtube.com/watch?v=2hks...

Dom Ford - A world to escape to
Dom Ford - A world to escape to

YouTube video by DASLAB

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yatagarasu44.bsky.social

Cool! Good to see other people are crazy enough to go to the roots of cosmology for their gameworlds!

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FDfideldestro.bsky.social

Golly, I hate how much time I waste pushing individual vertices around. I'm really hoping to finish my first UV sphere this year!

Internet comment: The only thing I can think people using is making their gameworlds in Blender, but the idea of people taking months to crafting a level vertice by vertice sounds a bit insane like cleaning your house with a tootbrush.
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RAimpactology.bsky.social

Gameworld Interfaces By Kristine Jørgensen mitpress.mit.edu/978026202686...direct.mit.edu/books/book/2... "An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds"

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Sopusminus.bsky.social

I am about to start playing Total-war Warhammer 3. I feel like I will 'go' to the other world to do this: I am not there to win, but rather for a sense of place. #gamedev#gamedevelopment#gameworlds#gaming

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