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betostadora.bsky.social
@betostadora.bsky.social
Possums
8 followers11 following60 posts
betostadora.bsky.social

Next steps would be - rigging with AccuRig or Charmorph -use controlnet or whatever is the state of the art for animations -buy clothes because I'm not making that shit right now

1

betostadora.bsky.social

Then, of course, import model, shaders and prebaked animations into unity. I was thinking of Godot, but it seems the dumb install fee on unity is gone... hell if i know but if Godot takes in blender shaders without protest, I'll use godot

1
betostadora.bsky.social
@betostadora.bsky.social
Possums
8 followers11 following60 posts