That's like 6 months to a year but if that works, I'll feel on the homestretch, programming is definitely more my territory and I'll feel like I can reliable deliver a game made by me lonesome
Then, of course, import model, shaders and prebaked animations into unity. I was thinking of Godot, but it seems the dumb install fee on unity is gone... hell if i know but if Godot takes in blender shaders without protest, I'll use godot
Next steps would be - rigging with AccuRig or Charmorph -use controlnet or whatever is the state of the art for animations -buy clothes because I'm not making that shit right now
That's the very preliminary stuff and I'm setting myself a 3 month but if results are good, that's roughly like 30% or 40% of the workflow nailed
1. Model character with charmorph 2. Get skin texture and shaders working 3. Test if a combination of flux imagegen and facebuilder works as expected 4. Use xmap to get bump maps? I dunno
I thought i would make heavier use of AI stuff but it seems that AI is kinda useless lol we'll see. A rough outline is as follows I suppose
Seems like I'll make good on my promise of making a dating sim game, provided the license for the stuff I'm going to use is permissive enough
Feeder fetish they call it
And now that ozempic is widely available, nikocado can just time weight loss/gain cycles to repeat that fetish act again and again and again