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BIOMECH
@biomech-ttrpg.bsky.social
BIOMECH is a TTRPG that wraps body horror and mecha into a TTRPG. Currently in closed pre-alpha! Created by @jetmanjay.bsky.social
27 followers7 following77 posts
Bbiomech-ttrpg.bsky.social

It'll be Might based (probably Domination or Force), and should let Heavy BIOMECHS pin an opponent down so they can't run. Also, the flamethrower is getting nerfed. it can just keep someone in shutdown forever way too easily with Overheat. #BIOMECHTTRPG#TTRPGdev#gamedav#indiedev#mecha

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Bbiomech-ttrpg.bsky.social

Here's what we learned: Heavy, non-agile Melee is underpowered. How will I fix that? Simple: adding grapple mechanics, and in-depth ones too. Grappling should be a versatile tool for manipulating enemies on the field, opening targets for allies, and causing problems for enemy ranged units. #BIOMECH

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Bbiomech-ttrpg.bsky.social

Got a test for 0.4 today. Gonna have to start making multi-session tests soon to test mechanics to properly. either that, or tests that already have the players dinged up and in a situation. probably both

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Bbiomech-ttrpg.bsky.social

v 0.4 has been where I start bringing more experimental mechanics in. You are in a death machine. You are made to kill with little regard to your own safety. You have more than one body. What is You and what is The Machine is a thin veil. Try to stay sane. Say hello to Mental Breaks. #BIOMECH

                   Mental Break Checks
	When you fall below ¼ Strain, make an Extreme Will check. If you fail, Roll on the Mental Break Table for an effect; not all are negative effects. The effects last until the end of the combat encounter you are in, unless stated otherwise; or the scene that is being played out ends. This is ultimately at the GM’s discretion.  Each time you roll on the Mental Break Table, take a level of Instability. Each level adds 10 to rolls on the Mental Break table. Only one level is removed per Downtime.

                           	Mental Break Table
d100
Effect
1-7
Driven. You gain an extra action on your next turn.
8-14
Skittish. Suffer a -20 penalty to save against Intimidation/Fear checks until your next Downtime.
15-21
Cautious. You lose 1 Speed.
22-28
Catharsis. Regain 5 Strain, all Allies within short range regain 2 strain.
29-35
Reckless. Suffer a -10 penalty to making attack rolls.
36-42
Careless. Lose 1 Soak.
43-49
Focused. Gain an additional Pierce 1 on all attacks.
50-56
Shaken. Lose 1 action on your next turn. 
57-63
Breakdown. Lose 3 strain, all Allies within short range lose 1 strain.
64-70
Frozen. You cannot take a movement action on your next turn. 
71-80
Shell Shocked. You lose 1 action per turn. 
81-90
Senseless. You lose ½ of your Dodge score until your next Downtime.
91-100
Violent Breakdown. Lose 3 Strain and 2 Blood. All allies within short range lose 3 Strain.
101-110
Hopeless. Lose 2 actions per turn.
111-120
Bloodthirsty Snap. Attack your nearest Ally. You spend HEAT actions to do so if you don’t have enough actions and you are in your BIOMECH.
121-130
Broken. Lose all Dodge, 3 Speed, and 1 action per turn until the end of combat. 
131-140
Despair. Make an attack on yourself with a +30 bonus. You must use a weapon if it is available. All allies that can see you lose 4 Strain. 
141-150
Catatonic. Begin making Death Saving Throws. You are incapacitated until the end of combat
151+
Death.
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Bbiomech-ttrpg.bsky.social

oh, also more horror mechanics. that's a Beta thing for now tho. Anyway, more testing to be done. Thanks for reading! #BIOMECHTTRPG#BIOMECH#TTRPGdev#indiedev#gamedev#mecha#bodyhorror

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Bbiomech-ttrpg.bsky.social

What can you expect next? Probably a lot of cleanup with my words still. 2 new test characters. more weapons. so many adjustments. and then maybe, just maybe, a public alpha release while i spend 2-3 years on the beta (:

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Bbiomech-ttrpg.bsky.social

This now makes the line much clearer between Weapon checks and Skill checks

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Bbiomech-ttrpg.bsky.social

Good rolls gave you advantages, and then a Critical Success. Bad rolls gave you disadvantages, and then a Critical Failure. Too crowded, weapons already took this terminology. Skill checks now have Minor, Major, and Extreme Advantages. Failures are the same, but Catastrophic instead of Extreme

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Bbiomech-ttrpg.bsky.social

Definitions? Better. Melee weapons can't be shoulder mounted! Put that RipBlade back where it belongs. Blood Loss and Burning are adjusted to provide better player agency to take care of the problem. Skill checks now make more sense!

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Bbiomech-ttrpg.bsky.social

Fourth: Initiative has been reworked to be based on your Reaction Speed score, and is now on your sheet for quick reference. Character sheets are a little more busy than they used to be, but they are deeply an Alpha version of what will be something with better flow and readability.

A picture of a character sheet; initiative has been added to the far right of the section holding stats like Blood, Strain, Dodge, Speed, and Soak
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BIOMECH
@biomech-ttrpg.bsky.social
BIOMECH is a TTRPG that wraps body horror and mecha into a TTRPG. Currently in closed pre-alpha! Created by @jetmanjay.bsky.social
27 followers7 following77 posts