Here's what we learned: Heavy, non-agile Melee is underpowered. How will I fix that? Simple: adding grapple mechanics, and in-depth ones too. Grappling should be a versatile tool for manipulating enemies on the field, opening targets for allies, and causing problems for enemy ranged units. #BIOMECH
an interest post, if u will ☆ tattoos ★ pyrography / intaglio ☆ 3D / 2D ★ stop motion / claymation ☆ dolls + puppetry ★ horror + halloween ☆ futurism + biomech ★ beksiński + giger ☆ digital + traditional art ★ creature + environment design ☆ retro gaming / consoles ★ prosthetics / SFX ☆ bugs