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Dan Marshall
@danthat.bsky.social
Director of BAFTA-winning indie game studio Size Five Games Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage www.sizefivegames.com
1.2k followers74 following776 posts
DMdanthat.bsky.social

The issue is that every time you make a video game, it's made just slightly differently enough (different mechanics! different art style! changes in tech while you made the last game!), that quite a lot of the stuff you "know" just is not relevant any more.

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TVblindgoblin.bsky.social

Yup, making several games just makes you put your hands up and go "I dunno, let's try something..." whenever a unique new problem pops up first thing in on a fresh project.

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DMdanthat.bsky.social

The key is understanding the underlying 'broad stroke' principles and hoping for the best with the little things like making the little man run around.

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Dan Marshall
@danthat.bsky.social
Director of BAFTA-winning indie game studio Size Five Games Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage www.sizefivegames.com
1.2k followers74 following776 posts