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Dan Marshall
@danthat.bsky.social
Director of BAFTA-winning indie game studio Size Five Games Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage www.sizefivegames.com
1.2k followers74 following776 posts
DMdanthat.bsky.social

Great, more dogs

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DMdanthat.bsky.social

Met, like, LOADS of puppies. The worst. Irritating, every last one of them

Tired puppy (lazy, unproductive)
Close up puppy (irritating)
Wistful puppy (showboating)
Curious puppy (weirdo)
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DMdanthat.bsky.social

Just saw a video where a man pronounced "Whack-a-Mole" to rhyme with "guacamole" and... wait, is that how we're supposed to have been saying it this entire time? Is that what it's called??

'Whack a Rat' mini-game from Sam and Max Hit the Road
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DMdanthat.bsky.social

This game is called "Diplomacy is Not an Option" and the trailer goes "YOU GOTTA FIGHT..." "FOR YOUR RIGHT..." And I was thinking "... TO PARLAY! That's really clever!" but then instead it came up and said "TO LIVE". Like wtf? That's not at all how the song goes. www.youtube.com/watch?v=mbAG...

Diplomacy is Not an Option - Official Version 1.0 Launch Trailer
Diplomacy is Not an Option - Official Version 1.0 Launch Trailer

YouTube video by GameTrailers

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DMdanthat.bsky.social

I very much misread this sign

A restaurant called HOUSE OF NANKING.
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DMdanthat.bsky.social

As someone with a spotty countryside internet connection (and as someone often trying to code on a laptop from a car) I cannot express how incredibly irritating this shit is. Unity does it as well, freaking out if I don't have internet for 10 seconds and throwing a wobbly. Utter bullshit.

Spine, software I own, refusing to boot up because my internet went down, leaving me *unable to do my fucking job*.
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Reposted by Dan Marshall
DMdanthat.bsky.social

The issue is that every time you make a video game, it's made just slightly differently enough (different mechanics! different art style! changes in tech while you made the last game!), that quite a lot of the stuff you "know" just is not relevant any more.

2
DMdanthat.bsky.social

Size Five Games dog pretending to be a bat

My dog, lying in the floor, upside down, looking kinda like a bat
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DMdanthat.bsky.social

The key is understanding the underlying 'broad stroke' principles and hoping for the best with the little things like making the little man run around.

0
DMdanthat.bsky.social

The issue is that every time you make a video game, it's made just slightly differently enough (different mechanics! different art style! changes in tech while you made the last game!), that quite a lot of the stuff you "know" just is not relevant any more.

2
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Dan Marshall
@danthat.bsky.social
Director of BAFTA-winning indie game studio Size Five Games Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage www.sizefivegames.com
1.2k followers74 following776 posts