Sometimes you get to just sit down and chew over a single question for a dozen hours. My latest for @pastemagazine.bsky.socialwww.pastemagazine.com/games/warham...
Warhammer 40K Space Marine 2 makes us wonder: What does it take to make the monastic shocktroopers of a decaying empire actually interesting?
Damn good
Fantastic piece, Dia.
This is so good. I've written little bits of Astartes stuff here and there for the TTRPGs, and fleshing them out is always a challenge because most media makes them incredibly shallow. I'd really hoped the SM2 opening conversation with a Chaplain went somewhere later. Shame it didn't.
Honestly I liked Space Marine 2 well enough but this problem is glaring throughout the game
well, now I just want to play space hulk
it's weird because i feel like there's been an increase in wanting to explore and reckon with how fucked up astartes are within the fanbase and writers, even with booty goolyman's blue romans themselves but here we are, an inert relic not far from 011.M2
Great piece, got me right from the start with “tactical crewcuts and buxom eyebrow ridges” 🧑🍳👌
this does, ironically enough, make me think about a throwaway sentence from someone we kind of follow, when he was talking about space marine 2. he had read horus rising prior to playing sm2, and while he had been thinking about sm2, he realised that any commentary about how "it's just a game" was-
Hey this rocks
I often wonder this. I love satisfactory, but it is the logical endpoint of a world that my ancestors made big sacrifices to make sure that their kids wouldn’t have to work in factories.