I keep telling people that surprise is one of the most important tools in the level designer's arsenal and episode 1 does NOT stop trying to fake you out at every corner.
Playing the full release of Quake for the first time on Nightmare (I actually only played the shareware version!) and man. Episode 1's level design still holds up. Plenty of purposeful misdirection immediately followed by *some* opportunity for the player to let loose for a bit before the next trap
It took like a combined 30 hours of work or so, this week, but I've finally gotten Pawperty Damage to run on my Xbox Series S... Yippie!
Eyyyy nice!
STAR TREK LOWER DECKS #1 - the first issue of our new ONGOING comic series - comes out in November, and here's a sneak peek at the first few pages! This is a really special book and really special series and I love it comicbook.com/startrek/new...
The way it's written it makes it sound like Mozilla intends to integrate their ad platform with Firefox. Something like that built into the browser is a line I'm not OK with Firefox crossing.
If evil why so adorable