Playing the full release of Quake for the first time on Nightmare (I actually only played the shareware version!) and man. Episode 1's level design still holds up. Plenty of purposeful misdirection immediately followed by *some* opportunity for the player to let loose for a bit before the next trap
It took like a combined 30 hours of work or so, this week, but I've finally gotten Pawperty Damage to run on my Xbox Series S... Yippie!
STAR TREK LOWER DECKS #1 - the first issue of our new ONGOING comic series - comes out in November, and here's a sneak peek at the first few pages! This is a really special book and really special series and I love it comicbook.com/startrek/new...
The overwhelming urge to stack 8 hitboxes with ascending priorities with different hitstun and knockback settings on top of each other to ensure the attack's second hit always connects instead of just writing the two or three lines of reusable code needed for the same result
I've spent the entire day doing the legally-mandated adult things, took my bird to the vet and ran around town taking care of various paperwork. I've earned this.
THE KALEIDOSCOPIC LAYERS OF IGNORANCE RADIATING FROM THIS ONE SENTENCE ARE BREAKING MY BRAIN. #BOYCOTTMETA