There has been some really strong coverage of the @gamehistoryorg.bsky.social study in the last 24 hours. This one does a great job of explaining why we’re forced to care about availability in the commercial market, and why it doesn’t have to be that way.
VGHF's Phil Salvador talks to Ars about his groundbreaking game availability study.
Making posts...uhhh....there ARE fewer inflammatory and clout-bait posts here. I hope to see more of my friends' and associates' posts about stuff they like and less of them arguing with dullards.
At least it's getting more coverage thanks to YT shows like Phillip DeFranco, etc etc. Hope the momentum continues.
Yesterday we dropped the results of our study: 87% of classic games in the US are unavailable. Today, you should check out our podcast episode about it: Why conduct this study? How did we do it? And how could it help game preservation? https://gamehistory.org/bonus-episode-game-availability-study/
Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published...