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Hypesio
@hypesio.fr
Antoine A. - Engine/Graphics Programmer at Endroad. #Gamedev Worked on Grendizer: The Feast of The Wolves 🤖 Write articles to popularize real-time techniques used in video games. ✨ hypesio.fr
16 followers135 following11 posts
Reposted by Hypesio
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The baguette’s out of the bag - Cairn is our upcoming mountain ascent adventure 🗻 It’s a new climbing simulation that gives you complete freedom to explore the mountain, read the rock face and decide on your route. 🧗🏻 Wishlist it NOW on Steam!! bit.ly/Cairn-Steamwww.youtube.com/watch?v=nhyM...

Cairn on Steam
Cairn on Steam

Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Plan your route carefully and climb anywhere, managing pitons and resources to survive unforgiving Mou...

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Hhypesio.fr

Thanks you so much ! 😁 I’m working on articles about AI movement, Antialising/Upscaling and Transparency. I hope you’ll find them interesting too.

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Hhypesio.fr

Thanks for your comment ! It’s a good motivation booster !

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Hhypesio.fr

You are working on a game and don’t know how to setup nice looking and fast real-time shadows ? ☀️🔦💡 This article is made to help you understand the most used techniques and get the most out of the game engine you use. 🔽🔽🔽 hypesio.fr/en/dynamic-s...#gamedev#techart#unity#unrealengine#godot

Dynamic Shadows - Real-Time Techs #2 – Hypesio
Dynamic Shadows - Real-Time Techs #2 – Hypesio

Explanation of the most common methods used in video games to generate shadows in real time. Cascade Shadow Maps, ...

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Hhypesio.fr

Regularly, the game surprise you with a puzzle that makes you ask yourself: "No, it can't be the solution, they haven't thought of this approach". And it always turns out developers have thought of it. They went really far with all design ideas they had. 🧵 (4/5)

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Hhypesio.fr

- Everything accessible is or will be useful in a near future. If something is not useful any more, then the mechanism is disabled or the path obstructed. Thanks to these principles, when a new mechanism is introduced, you know with what you have to interact, and you can quickly test it. 🧵(3/4)

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Hhypesio.fr

Without icons and without any words, it always gives enough information to understand what you have to do. I feel it works thanks to three main principles: - You can never be stuck or die. - Your goal is always unambiguous. The door/bridge/mechanism you have to pass is clearly identifiable. 🧵(2/4)

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Hhypesio.fr

I just finished Cocoon. What a game !😮 During the whole adventure, I was amazed by its ultra polished game design. The game rely on 2 simple mechanics, you can dive in imbricated worlds and carry "world" sphere. With something as simple as that, it goes very deep in the puzzles. 🧵(1/4)

Screenshot from Cocoon. A bug carry carry on his back an orange sphere. It just completed a puzzle. Its reward, a yellow floating orb, is waiting it to interact with.
Screenshot from Cocoon. A bug is on a bridge and carry on his back a green sphere. The only light source come from the sphere. The rest of the surroundings are dark.
Screenshot from Cocoon. A bug is in the middle of plain. In front of him is a bridge leading to a violet and foggy destination.
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Hhypesio.fr

All this design are great and I easily can see them in a game. What you have to choose is which atmosphere you want. If you want a skill based game and the player to feel like a trained soldier go for the Axolotl. If you want your game to be stupidly gore and fun go for the Cactus.

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Hypesio
@hypesio.fr
Antoine A. - Engine/Graphics Programmer at Endroad. #Gamedev Worked on Grendizer: The Feast of The Wolves 🤖 Write articles to popularize real-time techniques used in video games. ✨ hypesio.fr
16 followers135 following11 posts