The baguette’s out of the bag - Cairn is our upcoming mountain ascent adventure 🗻 It’s a new climbing simulation that gives you complete freedom to explore the mountain, read the rock face and decide on your route. 🧗🏻 Wishlist it NOW on Steam!! bit.ly/Cairn-Steamwww.youtube.com/watch?v=nhyM...
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Plan your route carefully and climb anywhere, managing pitons and resources to survive unforgiving Mou...
Thanks you so much ! 😁 I’m working on articles about AI movement, Antialising/Upscaling and Transparency. I hope you’ll find them interesting too.
Thanks for your comment ! It’s a good motivation booster !
You are working on a game and don’t know how to setup nice looking and fast real-time shadows ? ☀️🔦💡 This article is made to help you understand the most used techniques and get the most out of the game engine you use. 🔽🔽🔽 hypesio.fr/en/dynamic-s...#gamedev#techart#unity#unrealengine#godot
Explanation of the most common methods used in video games to generate shadows in real time. Cascade Shadow Maps, ...
These regular surprises keep you engaged and arouse your curiosity. I highly recommend #Cocoon#game#videogamewww.youtube.com/watch?v=ybLU...
COCOON is now available for Xbox, PlayStation, Switch, and PC.Xbox: https://bit.ly/COCOONXboxPlayStation: https://bit.ly/COCOONPlayStationSwitch: https://bit...
Regularly, the game surprise you with a puzzle that makes you ask yourself: "No, it can't be the solution, they haven't thought of this approach". And it always turns out developers have thought of it. They went really far with all design ideas they had. 🧵 (4/5)
- Everything accessible is or will be useful in a near future. If something is not useful any more, then the mechanism is disabled or the path obstructed. Thanks to these principles, when a new mechanism is introduced, you know with what you have to interact, and you can quickly test it. 🧵(3/4)
Without icons and without any words, it always gives enough information to understand what you have to do. I feel it works thanks to three main principles: - You can never be stuck or die. - Your goal is always unambiguous. The door/bridge/mechanism you have to pass is clearly identifiable. 🧵(2/4)
I just finished Cocoon. What a game !😮 During the whole adventure, I was amazed by its ultra polished game design. The game rely on 2 simple mechanics, you can dive in imbricated worlds and carry "world" sphere. With something as simple as that, it goes very deep in the puzzles. 🧵(1/4)
All this design are great and I easily can see them in a game. What you have to choose is which atmosphere you want. If you want a skill based game and the player to feel like a trained soldier go for the Axolotl. If you want your game to be stupidly gore and fun go for the Cactus.