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Hypesio
@hypesio.fr
Antoine A. - Engine/Graphics Programmer at Endroad. #Gamedev Worked on Grendizer: The Feast of The Wolves 🤖 Write articles to popularize real-time techniques used in video games. ✨ hypesio.fr
16 followers135 following11 posts
Hhypesio.fr

Thanks you so much ! 😁 I’m working on articles about AI movement, Antialising/Upscaling and Transparency. I hope you’ll find them interesting too.

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Hhypesio.fr

Thanks for your comment ! It’s a good motivation booster !

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Hhypesio.fr

Regularly, the game surprise you with a puzzle that makes you ask yourself: "No, it can't be the solution, they haven't thought of this approach". And it always turns out developers have thought of it. They went really far with all design ideas they had. 🧵 (4/5)

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Hhypesio.fr

- Everything accessible is or will be useful in a near future. If something is not useful any more, then the mechanism is disabled or the path obstructed. Thanks to these principles, when a new mechanism is introduced, you know with what you have to interact, and you can quickly test it. 🧵(3/4)

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Hhypesio.fr

Without icons and without any words, it always gives enough information to understand what you have to do. I feel it works thanks to three main principles: - You can never be stuck or die. - Your goal is always unambiguous. The door/bridge/mechanism you have to pass is clearly identifiable. 🧵(2/4)

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Hhypesio.fr

All this design are great and I easily can see them in a game. What you have to choose is which atmosphere you want. If you want a skill based game and the player to feel like a trained soldier go for the Axolotl. If you want your game to be stupidly gore and fun go for the Cactus.

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Hypesio
@hypesio.fr
Antoine A. - Engine/Graphics Programmer at Endroad. #Gamedev Worked on Grendizer: The Feast of The Wolves 🤖 Write articles to popularize real-time techniques used in video games. ✨ hypesio.fr
16 followers135 following11 posts