IC
Idle Cartulary
@idlecartulary.bsky.social
Nova (she/her). Mainly about DIY elfgames. Two time Bloggie Finalist. Picrew @makowwka. idlecartulary on all the socials.
475 followers175 following468 posts
Today i’m actually blogging design thoughts — town and city design in particular. How do we make navigation interesting? playfulvoid.game.blog/2024/09/13/a...#osr
Actionable Insights in the Town
Let’s be frank, you don’t navigate a town — or a city — like you navigate a dungeon. It’s silly to do design your town that way. How do we facilitate interesting navigation in a town or city setting? ...
I was struggling to think what specifically this was making me think of, and it’s Alexander’s node-based scenario design, except that where that is goal oriented(?)—meant to ultimately lead to the conclusion of the scenario—this is multi-directional.
IC
Idle Cartulary
@idlecartulary.bsky.social
Nova (she/her). Mainly about DIY elfgames. Two time Bloggie Finalist. Picrew @makowwka. idlecartulary on all the socials.
475 followers175 following468 posts